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Tip 78: Modeling Planar Curves in One Photo – or how to model a pool

Posted on Monday, March 16th, 2015


There are a number of ways to model a curve in PhotoModeler. Curves in PhotoModeler are represented as NURBS (Non-Uniform Rational Basis Splines). A complicated name but they are very easy to create. In this tip video we demonstrate a technique that uses just a single photograph to outline the edge of a swimming pool…Read More

PhotoModeler 2015.1 Release: Cool new features!

Posted on Wednesday, March 4th, 2015


PhotoModeler, PhotoModeler Scanner and PhotoModeler Motion have a new release: version 2015.1.0 – release date Mar. 3, 2015. This update has some very interesting new tools. The two most significant additions are: Point Auto-detect Mode – a new tool to significantly speed up the point marking and referencing process. Click on a feature on one…Read More

Tip 77: Using Lines to Mark Hidden Corners in Photogrammetry

Posted on Thursday, February 12th, 2015


We have a short and sweet tip video this week. In photogrammetry we often mark the corners of objects in photos to define their 3D locations or outline the object. Did you know that you can use temporary intersecting lines to mark corner points that are obscured or hidden? When modeling buildings, other outdoor scenes/objects,…Read More

UAS / UAV Photography for 3D Scanning, Measurement and Modeling

Posted on Monday, January 19th, 2015


With the proliferation of UAS/UAV (unmanned aircraft systems, unmanned aerial vehicles, or drones) armed with lightweight cameras it has become much easier to capture, scan, measure and 3D model scenes from above. The technique is called photogrammetry. You no longer need to hire an airplane to take aerial photos or purchase expensive aerial photos of…Read More

Tip 75: Masking to Improve Orthophoto and 3D Textures

Posted on Monday, December 22nd, 2014


Did you know that photos can be masked to improve orthophoto and 3D texture output? Sometimes project photos have unwanted items or artifacts that can negatively affect the orthophoto or 3D texture output. For example, a moving car or person appears in a scene while photos are being taken, or a tree or bush is…Read More

Tip 74: Troubleshooting with the Max. Residual status bar button

Posted on Monday, December 8th, 2014


Did you know that the Max. Residual status bar is a handy troubleshooting tool when working with manually marked or sub-pixel target marked projects? When a project’s maximum residual error is large (especially anything above 20 pixels on a manually marked project, or above 10 pixels on a target marked project), it usually means there…Read More

PhotoModeler 2015.0 Release

Posted on Friday, December 5th, 2014


PhotoModeler, PhotoModeler Scanner and PhotoModeler Motion have a new release: version 2015.0.0 – release date Dec. 3, 2014. PhotoModeler has always been used in a wide variety of industries, and recently there have been more PhotoModeler Scanner users in the geotechnical, mining, and land survey fields. As a result, PhotoModeler is being used more with…Read More

Tip 73: Customizing Object State Colors

Posted on Monday, November 24th, 2014


Did you know that you can assign color materials to objects, and customize the colors used to denote the state of an object in PhotoModeler? In this case, ‘state’ means an object is selected, or is being referenced, assigned, etc. Materials First, 3D objects in PhotoModeler like points, lines, edges, cylinders, and surfaces all have…Read More

Tip 72: Exporting a 3D model for use in Google Earth

Posted on Tuesday, November 11th, 2014


Did you know that 3D models created in PhotoModeler can be transfered to Google Earth? If your model has a geographic coordinate system set up it can be exported from PhotoModeler in the .kmz format and viewed in Google Earth. It’s a great way to share your models with colleagues, friends, or the Google Earth…Read More

Tip 71: Using Landscape and Portrait Oriented Photos

Posted on Monday, October 27th, 2014


Did you know that you can use landscape-oriented and portrait-oriented photos in PhotoModeler, and use both types mixed in the same project if needed? Sometimes the object/scene being modeled is a shape that is best captured using a mix of portrait and landscape photos. This can help improve scene coverage, which is important when trying…Read More

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