What are the computer requirements to run PhotoModeler, PhotoModeler Scanner, and PhotoModeler UAS?

PhotoModeler versions 2010 and later are supported on these operating systems:

Vista Windows 7 Windows 8 Windows 10
32-bit 64-bit 32-bit 64-bit 64-bit 64-bit
Standard  yes  yes  yes  yes  yes  yes
Scanner  no  yes  no  yes  yes  yes
UAS  no  yes  no  yes  yes  yes

PhotoModeler may run on other versions of Windows that are not listed, but issues with video and interface drivers, etc. may be more common. Windows XP is not supported and Windows XP 64-bit is known not to work. For information on running PhotoModeler on a Mac, please see this.

  • Please note that older versions of PhotoModeler are not guaranteed to work on versions of operating systems newer than the PhotoModeler release date.

Operating System Recommendations – 32-bit vs 64-bit

Note that there is a 32-bit version of PhotoModeler Standard, and 64-bit versions of PhotoModeler Standard, PhotoModeler Scanner and PhotoModeler UAS.  What version is best for you?

First check what version of Windows you’re running. See this for instructions on checking your Windows version.

If you have a 64-bit version of Windows we recommend installing the 64-bit version of PhotoModeler; if you have a 32-bit version of Windows you may only install the 32-bit version of PhotoModeler Standard (Scanner and UAS not available in 32-bit due to larger memory requirements of these programs).

The 64-bit version of PhotoModeler when running on a 64-bit version of Windows will have access to more memory than the 32-bit version. Because a 64-bit application has access to more memory resources, it can handle large projects (large in photo number and large in photo resolution). This can translate into speed improvements and reliability. You won’t notice much difference when working on say a 5 photo (each 5mp) project.   Your CPU speed and type will also have a direct impact on program speed.

So, if you plan to work with large projects, the 64-bit version of Windows is recommended (which is the de facto OS).

Minimum System Specifications

The minimum system requirements depend on which version of PhotoModeler and the types of projects being carried out. For PhotoModeler Standard the minimum requirements are:

  • 800 Mhz Pentium
  • 512MB RAM
  • 250MB hard disk space
  • 1024×768 screen with 24 bit color
  • sound hardware for the video tutorials

The above will handle only simple, small photo set (under 20 photos) projects.

The minimum system requirements for PhotoModeler Scanner and UAS (when doing SmartMatch and Scanner projects) are:

  • 2.5Ghz Mhz processor
  • 8GB RAM,  (the more RAM you can afford the better, 16 to 64GB of RAM or more is not unheard of)
  • 400MB hard disk space
  • 1024×768 screen with 24 bit color

To create your own models, a method of capturing images is required, such as a digital camera.

Recommended System Specifications

The optimal computer configuration and hardware requirements for using PhotoModeler depends on which version of the software you are using, and the type of projects you are running.

Processing of manually marked/referenced and targeted projects within PhotoModeler Standard is very light on hardware requirements – almost any computer from recent years will be suitable.

Automatic Point Clouds & Meshes (SmartPoints) project types – which includes the vast majority of aerial projects – within PhotoModeler UAS and PhotoModeler Scanner can be hardware intensive. 64-bit Windows OS is needed for access to larger amounts of RAM (ideally 32mb or more). If you are using relatively high resolution images and a large number of photos, a faster CPU such as Intel i7 can help cut down on processing time (over 2.5GHz and ideally 3GHz or faster).

Please note: Although we don’t have formal test results showing performance comparisons of various processors and configurations at this time, anecdotal comparisons of processor types seem to suggest that the Xeon processors may not perform as well as the i7 in certain PhotoModeler tasks, especially processing/solving the project.

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